MICROSOFT CLIP CHAMP
Art direction and animation for Miscrosoft’s Clip Champ library. The goal was to create stand-alone clips and loopable backgrounds that could also be edited into opening and closing sequences.
MECH
The hardsurface designs were created generatively using a combination of voronoi fracturing and clustering in Houdini. VEX was used to procedurally animate the panels before shading, lighting and rendering with Redshift.
BLOCKS
Procedurally modelled and animated in Houdini, rendered with Redshift.